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Old Dec 21, 2006, 08:40 AM // 08:40   #1
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Default Optional pve ressing

1: Get rid of the "you lose" feature of missions when you die and none of your henchies have res. They are fully capable of completing the missions without their master.

2: Add an optional "resurrect" button in non-mission areas when you die and none of your henchies has a res. They are also fully capable of killing mobs without their master.
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Old Dec 21, 2006, 03:20 PM // 15:20   #2
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What are you talking about?
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Old Dec 21, 2006, 03:30 PM // 15:30   #3
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he saying that he wants res shrines in missions and a "resurrect" button like an enter mission button that you can use if you are dead and none of the henches alive have a res.
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Old Dec 21, 2006, 04:18 PM // 16:18   #4
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Quote:
Originally Posted by Jedimagician
he saying that he wants res shrines in missions
Actually, from what I read, I gathered that he just wanted the auto-lose if henches have no res while the player(s) is(are) dead taken out. Didn't mention res shrines. Suppose he means it's possible that by controlling them with flags for them to complete the mission, which it very well might be if it wasn't for the "hoesnoes players down and henches can't res, must mean failure" thing.
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Old Dec 21, 2006, 04:19 PM // 16:19   #5
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yea, lets defeat the purpose of the instance mission all together.
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Old Dec 21, 2006, 04:38 PM // 16:38   #6
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This wouldnt work unless they changed the way the game works. Right now, if you are dead and you change the screen to follow a hench, and send them away from you body, there will be NO monsters. GW doesnt spawn monsters until you are within radar range of them. Henchies dont spawn monsters, they simply see the monsters you spawn. Therefore sure you could remove the auto-lose if you die and no hench have a res in the missions. BUT after you go so far controlling the hench, no monsters will spawn, therefore if you have to kill a boss, you would not be able to complete it. And I dont think hench activate triggers like players, therefore if you had to get to a location, they wouldnt complete the mission either.

That being said, Anet would have to change their whole instance system for this to work. And I doubt that will happen.

EDIT: This actually would create a TON more lag too, because instead of only spawning the monsters in your radar, it would have to spawn all of the monsters in the zone, therefore it would increase loading times, and increase strain on their servers, which would increase lag.

Last edited by mwpeck; Dec 21, 2006 at 04:42 PM // 16:42..
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Old Dec 21, 2006, 05:14 PM // 17:14   #7
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/not signed for two reasons

- Being aware of your character's own mortality and your AI team's ability to *help* heal and res you is part of the game. I agree there are situations where this can be pretty frustrating the first time it happens, but you can learn from it and try again. The flags should already make this potential problem much easier to avoid.
- Such a feature would take away one more reason for people to play with humans instead of AI teammates.

Oh, and for point 2 of the OP, there already is this feature. Out in explorable areas with henchies, if everyone is dead except for hench(ies) without an available res, then you do resurrect, don't you? I know you used to, but I can't remember if now it's that the last henchie has to die first or not.

Last edited by LicensedLuny; Dec 21, 2006 at 05:18 PM // 17:18..
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Old Dec 21, 2006, 07:17 PM // 19:17   #8
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People totally misunderstood you, hahaha anyway, my opinion:
Quote:
Originally Posted by shardfenix
1: Get rid of the "you lose" feature of missions when you die and none of your henchies have res. They are fully capable of completing the missions without their master.
/not signed. IMO the "master" must survive all mission.
Quote:
Originally Posted by shardfenix
2: Add an optional "resurrect" button in non-mission areas when you die and none of your henchies has a res. They are also fully capable of killing mobs without their master.
/signed. Yes, I hate when you almost killed a monster (or group of monsters) and you just resurrect even with heroes/henchies alive capable of kill the monster(s), and then I return to the place and see monster with full HP again.

EDIT: Many times the last survivor is a ranger henchie, and I remember a LOT of times when that ranger needs only 1 or 2 hits for kill a mob when the res timer is counting, and pum! you resurrect teleporting a 100% alive ranger with you >.<

Last edited by NeHoMaR; Dec 21, 2006 at 07:23 PM // 19:23..
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Old Dec 21, 2006, 09:44 PM // 21:44   #9
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I believe the mission shouldn't be considered failed until everyone is dead. You can still use flags to control the tactics aswell as hero skill bars. Just because your character isn't alive doesn't mean that the mission can't be beaten.

/signed
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Old Dec 22, 2006, 01:42 AM // 01:42   #10
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One cool feature could be actually PLAY the heroes, and temporary "transform" my character in a hero, similar to games like Commandos where you can change and play whatever character you need. That could be REALLY funny, specially in Hero's Battles
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Old Dec 22, 2006, 01:54 AM // 01:54   #11
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Quote:
Originally Posted by NeHoMaR
One cool feature could be actually PLAY the heroes, and temporary "transform" my character in a hero, similar to games like Commandos where you can change and play whatever character you need. That could be REALLY funny, specially in Hero's Battles
Not necessarily "transform," but if you could take the perspective of the hero instead of your own, that would solve the whole enemy spawn problem that was mentioned, as well. Not necessarily funny, but definitely useful. I would /sign that.
As for the respawn problem...yes, the henchmen should be able to stay where they are until they or their enemies die before they return to you, even if they don't have res. No, there shouldn't be resurrect shrines in missions, if that was the point you were getting at. That's the whole point of res signets only being able to be used once per mission...
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